Game

Concepts

Cartographer

Sole Contributor

12 weeks

Cartographer is a single-player, third-person Action-Adventure game, simulating the life of a cartographer.

Topo is the last person left in his village. It is time for him to leave too and make a new life in the city. Surrounded by monster-infested woods and mountains, the only way out of the village for Topo is to pay the extortionate price of the carriage, stopping there once a week to drop adventures, and coming to explore the abandoned mines. To make enough money to pay for his ticket, Topo decides to start exploring the mines and make maps to sell to adventurers.

The game features a blend of action elements in the dungeons and adventure elements in the village. In both areas, the game is not driven by reflex challenges but by solving puzzles through observation and preparation.

Project Bishop

3 members

12 weeks

Contributions

  • Concept

  • Progression

  • Puzzles 01 to 06 & 13 to 15

Project Bishop is an escape room experience with a Sci-Fi horror atmosphere featuring set designs and ambience reminiscent of classic sci-fi horror films from the ’80s such as the ‘Alien’ franchise.

The escape room is set on a mining ship in the late 21st century with an Alien loose on board. The objective is to find a way to get rid of the Alien to “escape” the danger.

A set design featuring future-retro elements along with an array of special effects helps to fully immerse players in the experience and make them feel like they are in an eighties movie.

The sixty-minute experience features 4 rooms and 20 puzzles.

Yes Chef!

2 members

8 weeks

Contributions

  • Concept & Mechanics

  • Game Flow & Progression

  • Experimental Controller Concepts

Other Contributor: Alex Wood (concept, technical design and development)

Yes Chef! is a two-player party game challenging players to collaboratively run a kitchen. Upon receiving an order, players will need to gather ingredients, prepare them, assemble and serve.

The players are given separate roles and tasks to accomplish during the process, but also different unconventional  inputs and controllers: the kitchen bleeds into reality and actions such as cutting, rolling, or looking through catalogues come out of the digital space to become part of the physical world.

Two players are separated into two different roles/stations: a head chef and a commis.

The head chef controls the character in 3D space and is responsible for receiving orders, cooking ingredients, and assembling them. Only they can see the screen. They also have a physical restaurant menu on their station that they can use to check which ingredients are needed for the recipe.

On the other end, the commis is tasked with ordering and preparing ingredients. Ordering is done through a physical catalogue and an ordering console, and preparing ingredients is done through other experimental inputs such a cutting station and a rolling station, where they need to mimic the act of cutting and rolling.

Excerpts from Yes Chef! Design Docs